I have several meshes and I'd like to insert a point randomly within the confines of hexagon[0]. How can this be achieved?
var Hexagon=new Array();
Hexagon[0] = new THREE.Mesh( HexagonExtrude[0],material[0] );
Hexagon[1] = new THREE.Mesh( HexagonExtrude[1],material[1] );
Hexagon[2] = new THREE.Mesh( HexagonExtrude[2],material[2] );
Hexagon[3] = new THREE.Mesh( HexagonExtrude[3],material[3] );
Hexagon[4] = new THREE.Mesh( HexagonExtrude[4],material[4] );
Hexagon[5] = new THREE.Mesh( HexagonExtrude[5],material[5] );
Hexagon[6] = new THREE.Mesh( HexagonExtrude[6],material[6] );