What is the process for making a shiny element in three.js?

I'm trying to create a Cube in three.js with a surface that looks shiny, similar to a silver or gold medal. Is there a particular material I should use for this effect (such as meshbasicmaterial), or is there another way to achieve it?

Thanks :)

Answer №1

Check out this material:

THREE.MeshPhongMaterial( { color: 0xffffff } )

This information was found at this source. In order for it to work effectively, ensure there are other objects in your scene to reflect. Without additional elements, the effect may not be as impressive.

Update: Following mrdoob's suggestion, I have made changes accordingly. Given that it is his library, his advice should definitely be valued.

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