What is the best way to manage rotation with TrackBallControls in three.js?

I've been working on this app. By clicking the top left tab, you can view the assistant cube and use trackBallControls to move the camera by dragging your mouse around the screen. However, when toggling between showing and hiding the assistant cube, the camera angle becomes skewed. Is there a feature in the trackBallControls API that allows for camera rotation control? Currently, I animate the camera back to center with zero rotation, but the trackBallControls overrides this alignment, causing unwanted misalignment. Any suggestions on how to manage camera rotation using the control's API would be greatly appreciated.

Answer №1

Unfortunately, the TrackballControls do not provide any built-in limitations for camera rotation.

If you're finding that the TrackballControls aren't meeting your needs, consider using OrbitControls instead. This control will ensure that your view remains upright and is generally easier to work with.

Alternatively, you could always create your own custom controls tailored to your specific requirements. In this case, it sounds like horizontal movement is all that's needed within your application.

Regardless of your choice, congratulations on creating a visually appealing app!

Answer №2

To make changes to the this.rotateCamera() function, simply access the code within the TrackballControls.js file.

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