Hey there, I've been experimenting with render targets lately and encountered some issues. I've put together a simplified example below:
init = function() {
// RENDERER
canvas = document.getElementById("mycanvas");
renderer = new THREE.WebGLRenderer({
antialias: true
});
document.body.appendChild( renderer.domElement );
renderer.setClearColor(0x000000, 1.0);
renderer.setSize(window.innerWidth, window.innerHeight);
// SCENE
texscene = new THREE.Scene();
texcamera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
texcamera.position.z = 2;
// FRAMEBUFFER
var renderTargetParams = {
minFilter:THREE.LinearFilter,
stencilBuffer:false,
depthBuffer:false,
wrapS: THREE.RepeatWrapping,
wrapT: THREE.RepeatWrapping
};
rendertarget = new THREE.WebGLRenderTarget( 512, 512, renderTargetParams );
// CUBE
var cubeGeo = new THREE.BoxGeometry( 1, 1, 1, 1, 1, 1 );
var cubeMat = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
texcube = new THREE.Mesh( cubeGeo, cubeMat )
texscene.add(texcube);
var blueMaterial = new THREE.MeshBasicMaterial({color:0x7074FF})
var plane = new THREE.PlaneBufferGeometry( 100, 100 );
var planeObject = new THREE.Mesh(plane,blueMaterial);
planeObject.position.z = -15;
texscene.add(planeObject);
/////////////////////////////////
//SCENE
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
var boxMaterial = new THREE.MeshBasicMaterial({map:rendertarget.texture});
var boxGeometry2 = new THREE.BoxGeometry( 5, 5, 5 );
mainBoxObject = new THREE.Mesh(boxGeometry2,boxMaterial);
// Move it back so we can see it
mainBoxObject.position.z = -10;
// Add it to the main scene
scene.add(mainBoxObject);
animate();
}
animate = function() {
requestAnimationFrame(animate);
renderer.render(texscene, texcamera, rendertarget);
renderer.render(scene, camera);
texcube.rotation.y += 0.01;
texcube.rotation.z += 0.01;
mainBoxObject.rotation.x +=0.01;
mainBoxObject.rotation.y += 0.005;
mainBoxObject.rotation.z += 0.008;
}
init();
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r83/three.js"></script>
I decided to render a red cube along with a blue plane onto a render target and then use it as a texture. However, the red cube doesn't appear in the final output.
Feel free to check out the render target scene by updating
renderer.render(texscene, texcamera, rendertarget);
renderer.render(scene, camera);
to renderer.render(texscene, texcamera);