What is the best way to iterate through a function continuously?

I am trying to implement a function 'y()' that I want to run on a delayed loop.

Currently, I have been using "setInterval" to execute the function every 2 seconds. The setInterval functionality is triggered by calling the function 'z1()' through a button click. However, this approach doesn't seem to be effective.

Below is the code snippet:

Javascript:

var x = 0-1;     
var i;

function z1() {
    setInterval(
        function y() { 
            function number_string() {
                x += 1;
                document.getElementById("display").innerHTML = x;
                var number = 1234567890123456789;
                var one = String(number).charAt(x);
                var one_as_number = Number(one); 
                
                document.getElementById("display2").innerHTML = one_as_number;
            }
        },2000
    );
}

HTML:

<button onclick="z1()">x</button>

Answer №1

Check out this jsBin demo

If you want to optimize your code, consider removing the inner function function number_string() { since it is not being called anywhere in the code. It might also be beneficial to cache elements that will be reused multiple times.

var x = -1; 
var disp1 = document.getElementById("display");
var disp2 = document.getElementById("display2");

function z1() {
  setInterval(function y() { 
    disp1.innerHTML = ++x;
    var number = 1234567890123456789;
    disp2.innerHTML = String(number).charAt(x);
  },2000);
}

The use of

var number = 1234567890123456789;
seems questionable, but if it works for you, then go with it!

Lastly, using both Number() and innerHTML may not be necessary as there is no significant difference even if the value is a string.

Answer №2

Observing closely, when you call y, it returns a function called number_string. You have the option to eliminate it

    function y() { 

            x += 1;
            document.getElementById("display").innerHTML = x;
            var number = 1234567890123456789;
            var one = String(number).charAt(x);
            var one_as_number = Number(one); 
            //document.write(one_as_number);
            document.getElementById("display2").innerHTML = one_as_number;

    }, 2000

or simply invoke it directly...

    function y() { 
        function number_string() {
            x += 1;
            document.getElementById("display").innerHTML = x;
            var number = 1234567890123456789;
            var one = String(number).charAt(x);
            var one_as_number = Number(one); 
            //document.write(one_as_number);
            document.getElementById("display2").innerHTML = one_as_number;
        } ()    // <-- see
    }, 2000

Answer №3

In order to call y() from outside the setInterval, it must be defined externally. Otherwise, the function name's scope will only be limited to the z1 function.

The original code for y() included an internal function named number_string(), but it was never invoked. It would be more efficient to incorporate that code directly into the body of y().

var x = -1;     
var i;
function y() { 
    x += 1;
    document.getElementById("display").innerHTML = x;
    var number = 1234567890123456789;
    var one = String(number).charAt(x);
    var one_as_number = Number(one); 
    //document.write(one_as_number);
    document.getElementById("display2").innerHTML = one_as_number;
}

//document.getElementById("function1").innerHTML = "y()";
function z1() {
    setInterval(y,2000);
}

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