Can you combine multiple meshes with different materials in Three.js?
After some research, I've discovered that existing solutions either merge the geometry only or simply place the Meshes together in a single Object3D
or Group
.
Can you combine multiple meshes with different materials in Three.js?
After some research, I've discovered that existing solutions either merge the geometry only or simply place the Meshes together in a single Object3D
or Group
.
Absolutely: Sort of (refer to the comments linked to both the question and this response):
var blueMat = new THREE.MeshPhongMaterial( {color: 0x0000FF } );
var redMat = new THREE.MeshPhongMaterial({ color:0xFF0000 });
var meshFaceMat = new THREE.MeshFaceMaterial( [ blueMat, redMat ] );
var cubeGeo = new THREE.BoxGeometry( 10, 10, 10 );
for ( var f in cubeGeo.faces ) {
cubeGeo.faces[ f ].materialIndex = 0;
}
var sphereGeo = new THREE.SphereGeometry( 5, 16, 16 );
sphereGeo.applyMatrix( new THREE.Matrix4().makeTranslation(0, 5, 0) );
var combinedGeo = new THREE.Geometry();
combinedGeo.merge( cubeGeo, cubeGeo.matrix );
combinedGeo.merge( sphereGeo, sphereGeo.matrix, 1 );
var meshObj = new THREE.Mesh( combinedGeo, meshFaceMat );
scene.add( meshObj );
I opted for a cube and sphere as an example because a box requires distinct material identifiers for its faces.
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