When I import a GLB scene with baked textures into A-Frame using THREE.js, I am experiencing an issue where white lines appear on my objects (pictured below). The walls are grouped meshes which may explain the lines appearing there, but I am puzzled as to why they are also showing up on individual objects. Interestingly, when I upload the same scene in the THREE.js editor, these white seams do not appear. Could this be an automatic setting applied by A-Frame?
Each object consists of a single material with a single "map" texture. Can anyone shed light on why this is happening and how it can be prevented? Any insights would be greatly appreciated!
See example photo of the white seams here. They occur in the perimeter of each unwrapped UV part.