I am working on applying different shaders to meshes with video textures. Currently, I can only see one shader at a time, but I would like to be able to see both (for example, monochrome and sepia). How can I achieve this? When I comment out one shader, I can see the other. What changes do I need to make to see both simultaneously?
onRenderFcts.push(function(delta, now) {
composer.render(delta); //(1)
composerGray.render(delta); //(2)
})
Check out the project on GitHub