Tips for preventing the inner surface from appearing transparent in WebGL

I am working with the code snippet provided below. The issue I am currently facing is that one side of the partial sphere is non-transparent, while the other side remains transparent. How should I modify the code to make both sides non-transparent? Thank you for your help.

let sphere_geometry = new THREE.SphereGeometry(15, 32, 32, Math.PI + Math.PI/2, Math.PI/2, 0, Math.PI/2);
let sphere_material = new THREE.MeshLambertMaterial({ color: 0xFFFF00 });
let sphere = new THREE.Mesh(sphere_geometry, sphere_material);

https://i.sstatic.net/FxDcT.gif

Answer №1

Simply create the material with two sides


var sphere_material = new THREE.MeshLambertMaterial({ color: 0xFFFF00, side: THREE.DoubleSide });

For more information, visit the official documentation for THREE.Material

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