My approach involves using the canvas to plot the 3D positions of each photo.
I have set up a demonstration with text:
https://jsfiddle.net/2qu6m4h3/
Additionally, I have another demonstration with random shapes:
https://jsfiddle.net/d2th9ekb/
The process involves creating a canvas element for drawing text and then extracting pixel positions from it. These positions are used in a function that arranges cubes in 3D space. Alternatively, sprite objects can be placed instead of cubes to represent each photo. Adjusting the scale property provides spacing between positions as needed.
Below is the code snippet:
// JavaScript code goes here
// This code initializes the setup for canvases and tools
// More details about setup go here
...
// Additional setup for Three.js canvas and tools
// Details on setup continue here
...
// Another section creates a 3D representation based on examined text
// Further explanation and details included
...
// Initializing 3D environment
init3d();
// Initializing text canvas
createTextSourceCanvas("Hello World", ctx);
//
create3dProjectionText(scene, examineText(ctx ,4), ctx.canvas.width, ctx.canvas.height, 1.5);
animate();