Could you elaborate on what the term "command arrow" means? If you're looking to have something track the mouse in a 2D space, one method involves creating a container like this:
<div id="mouseTrack" style="position: absolute; z-index: 999"></div>
Then, you can implement a script to continuously update the position of the div based on the mouse movement:
<script>
<!-- If using a library like jQuery with a mousemove event handler -->
$('body').mousemove({
document.getElementById('mouseTrack').style.left = e.pageX;
document.getElementById('mouseTrack').style.top = e.pageY;
});
</script>
If you have the need for a 3D element to track the mouse, the challenge lies in ensuring the correct relative position. One approach involves creating a THREE.WebGLRenderTarget
with its own scene displaying the 3D object against a transparent backdrop, then using it as a texture on a THREE.PlaneGeometry
positioned in front of the camera. I would be happy to provide code snippets, but I would require more information about your specific configuration to tailor the solution effectively.