I have been working on creating a rigged model for use in a browser using Three.js. Before rigging the model, it loads perfectly fine, allowing me to move and rotate it without any issues. However, after rigging the model, the pieces load in different locations with unexpected rotations.
The model I am working with is a .dae file type created in Blender. The problem seems to arise when I rig this file.
You can view the pre-rigged version of the model here (simply click the play button in the menu):
And here is the link to view the rigged version (click the play button in the menu):
Has anyone else encountered this issue? Is it even possible to successfully load a rigged .dae file in Three.js?