I have created multiple three.js objects.
I have observed that the 'other' objects, designed as Mesh/Geometry/Material, update as expected after calling verticesNeedUpdate()
Furthermore, I have two wireframe objects that were designed in this manner:
new THREE.LineSegments(new THREE.EdgesGeometry(new THREE.BoxGeometry(100,100,100), new THREE.LineBasicMaterial({color: 0xFF0000});
These specific objects do not seem to update when verticesNeedUpdate() is called. Currently, my workaround involves removing them from the scene and adding them back whenever there is a change in the vertices. However, I am looking for a more efficient way to handle this update...
Any help on this matter would be greatly appreciated!