Trouble with Loading Textures in Three.js

SCENARIO

In an attempt to replicate the demonstration shown here using jsfiddle, I am working on loading a series of textures with the following code:

        var r = "https://github.com/timoxley/threejs/tree/master/examples/textures/cube/Park3Med/";
        var urls = [
            r + "px.jpg", r + "nx.jpg",
            r + "py.jpg", r + "ny.jpg",
            r + "pz.jpg", r + "nz.jpg"
        ];

My focus is solely on recreating the texture itself, not the entire model. Could there be any specific reason for why it's not functioning as expected based on my setup?

Answer №1

The response marked as correct acknowledges the error and provides insight into a potential solution that is often overlooked. In order to successfully load cross-origin image data with Three.js, it is crucial to configure the setup correctly. To see an illustration of the resolution, refer to this live example: https://jsfiddle.net/9u2mxf1p/

A snippet of code demonstrating the necessary modification:

    var loader = new THREE.CubeTextureLoader();

    loader.setCrossOrigin( 'anonymous' );

    var textureCube = loader.load( urls );

It is important to address the issue of incorrect URLs being referenced. It is advisable to use git raw URLs for such purposes, although there may be considerations regarding compliance with Git's Terms of Service.

Answer №2

The issue at hand pertains to security measures. Consider hosting your project on either an Apache or Node server, as this will effectively resolve the problem.

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