Is it possible to utilize WebRTC (simple-peer) with STUN without the need for additional signaling?

I am currently exploring the utilization of the simple-peer library to create browser-to-browser WebRTC connections through data channels. My understanding, although it may be flawed, is that for two browsers to establish a connection via WebRTC, they need to exchange SDP data and undergo NAT traversal. This process typically involves implementing a STUN server.

Within the simple-peer library documentation, it is mentioned that while simple-peer itself does not include a signaling protocol, it does offer a way to input STUN/ICE servers. The following are excerpts from their mesh example showcasing three HTML files:

peer1.html

<!DOCTYPE html>
<html lang="en">
<!-- Rest of peer1.html code goes here -->

peer2.html

<!DOCTYPE html>
<html lang="en">
<!-- Rest of peer2.html code goes here -->

peer3.html

<!DOCTYPE html>
<html lang="en">
<!-- Rest of peer3.html code goes here -->

In the examples above, I have included references to STUN servers. Do STUNs adequately facilitate the required signaling data exchange? Interestingly, in discussions within their issue tracker, mention is made of using websockets for exchanging such information. Does this imply that STUN's role is solely limited to gathering SDP details, with websockets being necessary for subsequent data exchange between peers? Is the final goal to reduce reliance on central server communications swiftly in favor of direct browser-to-browser data channels?

I initially believed STUN could handle all aspects of these exchanges. Planning to minimize dependence on centralized servers highlights the importance of establishing efficient browser-to-browser communication channels sooner rather than later.

An ideal response would address these queries and potentially enhance the provided example.

Answer №1

I believe that for two browsers to connect via WebRTC, they need to exchange SDP data...

Yes, that is accurate.

... and go through NAT traversal.

To establish a connection, they must utilize ICE, which may involve NAT traversal as well.

A STUN server can be used to enable this process.

The primary function of a STUN server is to identify the publicly accessible IP address. A client behind NAT knows its local addresses but might not know its public IP due to being behind a NAT router. Thus, an external server can assist in determining the connected client's IP address.

Doesn't STUN handle the necessary signaling data exchange?

No, a STUN server does not participate in any form of signaling. Signaling responsibilities are left to the implementer to decide how to handle.

So, is STUN used simply for gathering SDP information from each peer?

Mostly for ICE candidates (like IP addresses) rather than SDP data. The SDP info mainly covers client capabilities such as supported codecs and rates.

...and then websockets are required to transmit it?

While web sockets are commonly utilized, any bidirectional communication method suffices for transmitting data, not just web sockets.

The end goal is to minimize reliance on central servers and move towards browser-to-browser channels for data transfer.

Regrettably, the current state of WebRTC falls far short of achieving this ideal. Establishing direct peer-to-peer connections without centralized server assistance remains challenging. Peer connections only happen after coordination through centralized servers.

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