Tips for maximizing the efficiency of the CSG Library through reducing the resolution, scaling down the size, or decreasing the amount of BSP

Is there a way to optimize the CSG code for boolean operations on mesh files imported from objloader in THREE.js and ThreeCSG for real-time interactivity? I am looking to decrease the run time by adjusting the resolution or modifying the BSP trees. The size of the objects I am working with is causing slower performance. Any tips on improving this would be greatly appreciated. Thank you!

Answer №1

For increased speed in CSG operations, consider adjusting the CSG.Plane.EPSILON parameter. However, keep in mind that higher values may result in a cruder output.

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