My goal is to rotate all elements within a scene around the origin point of 0,0,0 specifically along the x-axis. Despite attempting to set obj.rotation.x += 0.1;, I'm facing the issue that instead of rotating around the origin, the object rotates around its center. Is there a straightforward method to achieve the desired rotation around the origin? I've scoured the official documentation and various online resources without success in finding a solution.