Is it possible to correct the reflection issue around the cycles?
I noticed some strange results on my object and I've attached pictures to illustrate the problem.
Current result in Three.js:
https://i.sstatic.net/iJbpm.jpg https://i.sstatic.net/hv3jY.gif
Desired outcome:
https://i.sstatic.net/uMKAJ.jpg
https://i.sstatic.net/r48iC.jpg
loader.load( "model.js", function(geometry){
geometry.computeVertexNormals();
var mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( {
color: 0xffffff,
specular: 0xffffff,
shininess: 65,
metal: true,
envMap: cubeCamera.renderTarget
}));
scene.add(mesh);
});
The model was exported using the three.js json exporter from blender and contains vertices, faces, and UVs.