The connectivity feature in aframe's dynamic rooms is currently experiencing compatibility issues with the EasyRTC

Query

Hello, I've customized a template for creating networked aframe dynamic rooms using a form:

Whenever I insert the following lines of code into the <a-scene> tag, the entire project malfunctions:

networked-scene="
      room: audio;
      adapter: easyrtc;
      audio: true;
      video: true;
      debug: true;
      inspector=https://cdn.jsdelivr.net/gh/aframevr/aframe-inspector@master/dist/aframe-inspector.min.js"

I'm looking for a way to incorporate these lines of code into the <a-scene> tag like this:

    <a-scene dynamic-room networked-scene="
      room: audio;
      adapter: easyrtc;
      audio: true;
      video: true;
      debug: true;
      inspector=https://cdn.jsdelivr.net/gh/aframevr/aframe-inspector@master/dist/aframe-inspector.min.js"
>

However, I want to ensure that the dynamic rooms still function properly. In other words, if two individuals are in different rooms, they should not be able to see each other. But if they are in the same room, visibility should be enabled. How can this be achieved?

Resources

A-frame official website:

Networked A-frame documentation: https://www.npmjs.com/package/networked-aframe

Link to my current project code:

Answer №1

It appears that the purpose of the dynamic-room component is to attach to the networked-scene without updating it (since update handling is not included). This explains why the dynamic-room example scene only contains the dynamic-room component and why there are compatibility issues with networked-scene.

While one solution would be incorporating all networked-scene attributes into the dynamic-room setup, there is an alternative approach to achieve the desired outcome:

<a-scene dynamic-room networked-scene>

To address this issue, you can utilize the connectOnLoad property of the networked-scene. Allow the dynamic-room to modify the room and then determine when to establish a connection.

As the networked-scene evaluates the connectOnLoad in init, it consistently uses the default value. Therefore, ensure that the default value is set to false rather than true.


To address this matter, two adjustments are required:

  1. Modify the defaults of networked-scene prior to initializing the scene:

    <script>
      // This is a workaround; another approach could involve duplicating the component and making it responsive to updates
      AFRAME.components["networked-scene"].schema.connectOnLoad.default = false;
    </script>
    
    <a-scene dynamic-room networked-scene>
    
  2. Dispatch the connect event once the room id is configured:

    // Set the room id
    el.setAttribute("networked-scene", "room", roomID);    
    
    // Notify `networked-scene` that you are prepared to connect 
    el.emit("connect", null, false);
    

Experiment with these changes on this glitch

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