Recently, I've been experiencing a strange rendering issue with the latest release of the Three.js library. It seems that there is a lack of depth perception for the torus and sphere in my scene - they appear to be overlapped by the grid, which is not the intended result.
I'm not sure if this issue is caused by a malfunctioning graphic card driver or incorrect scene settings. In previous releases, such as Three.js R68, no additional configuration was needed to ensure proper depth perception in the scene engine.
Additionally, I recently purchased a computer with an AMD Radeon R7 M260 graphic card, so I'm unsure if the problem is related to the graphic card driver or if there are incorrect settings within Three.js.
Thank you,