Putting together different materials on one side of a cube using Three.js (which involves using multiple materials)

In my latest project, I have successfully created a cube (skybox) with different materials for each side using MeshFaceMaterial:

var imagePrefix = "images-nissan/pano_";
var imageDirections  = ["xpos", "xneg", "ypos", "yneg", "zpos", "zneg"];
var imageSuffix = ".png";
var skyGeometry = new THREE.BoxGeometry(1, 1, 1);
var materialArray = [];
for (var i = 0; i < 6; i++) {
    materialArray.push(new THREE.MeshBasicMaterial({
        map: THREE.ImageUtils.loadTexture(imagePrefix + imageDirections[i] + imageSuffix),
        side: THREE.BackSide
    }));
}

var skyMaterial = new THREE.MeshFaceMaterial(materialArray);
var skyBox = new THREE.Mesh(skyGeometry, skyMaterial);
skyBox.name = "interiorMesh";
scene.add(skyBox);

Now, I am facing a new challenge where I need to add a material to just one face of the cube and combine materials on that specific face:

Essentially, I need to have one material on five faces and two materials on one face of the cube. My goal is to overlay the 'original' texture with another transparent PNG, covering only a specific part of the original image. Both images have the same dimensions, with the new one being partially transparent. I'm unsure if this can be achieved with CubeGeometry, or if I should consider using planes instead. Any guidance on this matter would be greatly appreciated!

Answer №1

If you want to modify the material of a specific face, you are in luck. However, it's important to note that you cannot apply two different materials to a single face simultaneously.

A helpful suggestion would be to create a new texture that combines the characteristics of the existing two textures. Once this new texture is ready, assign it as a separate material to the sixth face of the cube when necessary. If feasible, merge the images in advance using your preferred graphic editing tool. If real-time merging is the only option, consider using a canvas to combine them or utilize a shader as advised by @beiller.

Avoid using transparent planes as they can be complex to work with and may result in unexpected rendering outcomes.

For more insights on this topic, you may find this discussion useful - Multiple transparent textures on the same mesh face in Three.js

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