Maximizing the potential of AFRAME animations: Tips for recycling your animations

Looking to create a unique and irregular animation, similar to the pattern of a waterdrop falling:

Drip

nothing

Drip

Drip

Drip

nothing

nothing

Is there a method to achieve this effect or loop an extended animation sequence of dripping?

Answer №1

Have you thought about developing a custom component to handle animations?

If you're utilizing the animation component, you can specify an event name to initiate the animation:

<a-sphere id="driplet" animation="...; startEvents: drip">

In this scenario, if you want to sequence the animations as play, wait, play, play, wait, you can achieve this by using a set interval to either emit the drip event or wait.

AFRAME.registerComponent("foo", {
  init: function() {
    // define the animation queue
    const animationQueue = ["drip", "", "drip", "drip", ""]

    // get the duration of the animations interval
    var interval = this.el.getAttribute("animation").dur

    // keep track of the current position in the queue
    var animationIdx = 0;

    // set up the event cycle
    var intervalIdx = setInterval(e => {
       // emit the event from the queue
       this.el.emit(animationQueue[animationIdx])

       // move to the next item in the queue
       if (animationIdx < animationQueue.length - 1)
         animationIdx++;
       else
         animationIdx = 0;
    }, interval);      
  }
})

Try it out on this fiddle

Answer №2

When it comes to implementing "tracked" animation techniques, one of the easiest methods I've discovered is through this reliable repository

https://github.com/protyze/aframe-alongpath-component

Arrange your water droplets along a path and animate them using specified x, y, z coordinates. Transform my x, y, z positions into a vertical orientation for the horse. This appears to be a straightforward approach unless you're aiming for something more intricate.

<head>
    <script src="aframe-master/dist/aframe-v1.0.4.min.js"></script>
    <script src="aframe-alongpath-component-master/dist/aframe-alongpath-component.min.js" ></script>
    <script src="aframe-curve-component-master/dist/aframe-curve-component.min.js"></script>
</head>
...

<body>
<a-assets>
        <a-asset-item id="horse" src="assets/gltf/Horse_Free.glb" shadow="receive: false"></a-asset-item>

...
    <a-curve id="tracA" >
        <a-curve-point position="0 1 8" geometry="height:0.1;width:0.1;depth:0.1" material="color:#ff0000" curve-point="" visible="false"></a-curve-point>
        <a-curve-point position="5 1 6" geometry="height:0.1;width:0.1;depth:0.1" material="color:#ff0000" curve-point="" visible="false"></a-curve-point>  
        <a-curve-point position="7 1 0" geometry="height:0.1;width:0.1;depth:0.1" material="color:#ff0000" curve-point="" visible="false"></a-curve-point>
        <a-curve-point position="5 1 -5" geometry="height:0.1;width:0.1;depth:0.1" material="color:#ff0000" curve-point="" visible="false"></a-curve-point>
        <a-curve-point position="0 1 -7" geometry="height:0.1;width:0.1;depth:0.1" material="color:#ff0000" curve-point="" visible="false"></a-curve-point>
        <a-curve-point position="-6 1 -5" geometry="height:0.1;width:0.1;depth:0.1" material="color:#ff0000" curve-point="" visible="false"></a-curve-point>  
        <a-curve-point position="-8 1 0" geometry="height:0.1;width:0.1;depth:0.1" material="color:#ff0000" curve-point="" visible="false"></a-curve-point>
        <a-curve-point position="-6 1 6" geometry="height:0.1;width:0.1;depth:0.1" material="color:#ff0000" curve-point="" visible="false"></a-curve-point>
        <a-curve-point position="0 1 8" geometry="height:0.1;width:0.1;depth:0.1" material="color:#ff0000" curve-point="" visible="false"></a-curve-point>
    </a-curve>

    <a-entity id="sittingDuckA" gltf-model="#horse" alongpath="curve:#tracA;loop:true;dur:12000;rotate:true" scale="" position="-4.27 1 -6" shadow="receive:false" rotation="-24 -90 90"></a-entity>

</scene>
</html>

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