Update: Incorporating JavaScript with the three.js library.
To streamline our code and prevent repetition, we utilize loops. However, in this specific scenario, the for loop is not functioning as expected compared to six similar lines that should achieve the same objective.
function isSeen(buttons) {
var result = true;
if (!frustum.containsPoint(musMesh.position)) result = false; //OK
if (frustum.containsPoint((buttons[0]).position)) result = true;
if (frustum.containsPoint((buttons[1]).position)) result = true;
if (frustum.containsPoint((buttons[2]).position)) result = true;
if (frustum.containsPoint((buttons[3]).position)) result = true;
if (frustum.containsPoint((buttons[4]).position)) result = true;
if (frustum.containsPoint((buttons[5]).position)) result = true;
return result;
}
An error arises when utilizing the for loop:
Uncaught TypeError: Cannot read property 'material' of undefined
On the other hand, the following six conditional statements (that perform the same function) do not generate any errors and work seamlessly. It raises the question - what's causing this discrepancy? Additionally, note that buttons is an array of CubeGeometry objects with a material of type MeshStandard, while musMesh holds the same characteristics.