Recently, I delved into the world of Three.js, only to encounter some challenges. I have been working with a 3D object where I utilized local clipping planes to shape it to a certain extent.
However, due to the nature of 3D objects being "hollow", only the outer surfaces are visible. When something is clipped, we can peer into the shape and see its back side. For example, you can view inside the tubes here.
How can I cap these holes? After facing this issue, it appears that creating a surface over the clipped area is the best way to seal the hole and give the object a solid appearance. Yet, I am unsure about the process to achieve this.
My current code is based on the examples provided at .
My desired outcome can be viewed here.