let currentButton = {};
function setPreset(obj) {
try{
if(obj.name === name && obj.value === value){
//log.error("preset array's OID at position ["+index+"] is"+presets[index].name +" and the value stored is "+presets[index].value);
currentButton.name = obj.name;
currentButton.value = obj.value;
log.error("currentButton name= " + currentButton.name + " currentButton value= " + currentButton.value );
}
else
log.error("adklafjklajkl");
}
catch(ie){
log.error("couldn't set preset");
}
presets.forEach(function(obj));
I realize there might be errors in the code I wrote, especially considering that I was informed the function needs to receive an object as an argument. However, I have no clue how to pass an object to the function. I attempted to search on Google for information on whether a function can accept an object as an argument but found nothing helpful. The 'presets' variable is an array containing objects with two properties ('name' and 'value'). Essentially, within the forEach loop, 'presets' iterates through its list of variables to compare if the 'obj' argument's name and value are identical to any of the objects stored in the array. If they match, then the 'currentButton's name and value are updated to those of the 'obj' argument. Other functions will then operate on 'currentButton', which is something I don't need to worry about. I understand this explanation may not be clear, as I'm uncertain if it meets the requirements expected of me.