How can I invoke object functions stored in an array using Javascript?

I'm currently attempting to iterate through an array of game objects and invoke their update methods. The challenge is that game objects may have different update implementations - for example, the update function for an enemy is different from that of a friend. To address this, I have set up a prototype inheritance chain. However, I'm encountering an issue: when I loop through all objects, I'm unable to call their update methods as the compiler indicates that they don't exist. My question is: Is it feasible in Javascript to iterate through an array of objects that have a shared base class and invoke a method that can be overridden by various subclasses?

Here is the current state of my code, but I'm unsure where the problem lies:

// Define the base GameObject class 
function GameObject(name) {
    this.name = name;
};
GameObject.prototype.update = function(deltaTime) {
    throw new Error("Cannot call abstract method!");
};

// Enemy class inherits from GameObject
function Enemy() {
    GameObject.apply(this, arguments);
};
Enemy.prototype = new GameObject();
Enemy.prototype.constructor = Enemy;
Enemy.prototype.update = function(deltaTime) {
    alert("In the update method of Enemy: " + this.name);
};

var gameobjects = [];

// Add an enemy to the array
gameobjects[gameobjects.length] = new Enemy("weirdenemy");

// This loop is not working as expected and reports 'gameobject doesn't have update method'
for (gameobject in gameobjects) {
    gameobject.update(1); // This doesn't work!
}

Answer №1

There appears to be an issue not with your inheritance chain, but rather with this particular structure

for(gameobject in gameobjects){
    gameobject.update(1); // this doesn't seem to be effective!
} 

When using for..in to iterate through an Array, the variable will only contain the index values. So, gameobject will hold 0, 1, and so on, in each iteration. It is generally not recommended to utilize for..in for Array iteration.

You might find it more suitable to use Array.prototype.forEach, as shown below

gameobjects.forEach(function(gameObject) {
    gameObject.update(1);
});

Answer №2

When using the for ... in loop to iterate through an array, keep in mind that the loop variable will represent the indices of the array, not the actual values.

It is generally not recommended to use for ... in for iterating through arrays. An alternative approach is shown below:

for (var i = 0; i < items.length; ++i)
    items[i].process(1);

Answer №3

Give this a shot, it's been effective for me: =)

 iterate through gameobjects using forEach loop
    gameobjects.forEach(function(gameobject){
        gameobject.update(1); // try this!!
    });

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