Inheriting from the AudioWorkletProcessor class and incorporating a pre-existing audioNode within the class

My goal is to extend the AudioWorkletProcessor class in order to create a new AudioNode. However, I want to include an existing audioNode, such as a GainNode, within the class - specifically inside the process function. The challenge lies in accessing the AudioContext within the Class or the GainNode.process function. Is there a proper method to achieve this?

I am familiar with creating and connecting audionodes in the conventional manner, but my objective here is to build a new audioNode using existing audionodes that can function as a single entity.

Thank you in advance!

Answer №1

Regrettably, there is currently no way to achieve this task. The creation and manipulation of audio nodes (such as a GainNode or an AudioWorkletNode) within an audio graph can only be carried out on what is known as the control thread. In practical terms, this corresponds to the main thread for now. The process() function of an AudioWorkletProcessor essentially operates within the context of the audio graph itself. It is not feasible to modify the structure of the audio graph internally.

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