Incorporate a New Characteristic into a Three.js Element

When creating shapes, I am looking for a way to store information about them. Currently, I am utilizing an HTML canvas for the texture and keeping values in the element attributes arrays of the canvases. However, I am curious if there is a simpler method to maintain attributes that applies to all Three.js shapes, regardless of their construction methods.

Answer №1

The beauty of working with Javascript lies in its flexibility when it comes to manipulating objects. Whether you need to add new attributes or remove existing ones, the power is in your hands.

With just a simple assignment, you can customize THREE objects by defining any property you desire:

myThreeObject.myNewProperty = myNewValue;

However, it's important to note that if a property has not been assigned a value yet, it technically doesn't exist. Therefore, make sure to verify its existence before attempting to access it:

if (typeof myThreeObject.myNewProperty !== "undefined") 
    // ...

Answer №2

In response to another user's question, prisoner849 clarified the correct solution: utilize the THREE.Mesh.userData property.

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