How to send parameter to .mouseover function in Raphael.js

I am currently working with a loop on an array of nodes in my project. One of the requirements is to display the name of each node as a tooltip for specific Raphael elements on the screen.

Below is a snippet of the code I have written so far:

for(var i=0; i<nodes.length; i++){
       paper.rect(nodes[i].getX(), nodes[i].getY(), nodes[i].width, nodes[i].getHeight())
            .attr({fill:nodes[i].getColor(), "fill-opacity": 1}).mouseover(function () {
                    this.animate({"fill-opacity": .4}, 500);
                    this.attr({title:nodes[i].name});
            }).mouseout(function () {
                this.animate({"fill-opacity": 1}, 500);
            }).drag(move, dragstart, dragend);
    }

However, I encountered an issue where the nodes[i] in the .mouseover function is returning undefined. The question arises, why is this happening? Is there any way to pass it like .mouseover(nodes[i]) to the function and then how can we utilize it?

Answer №1

The mouseover function is called after the loop has finished, which means i no longer exists. An effective and adaptable solution is to utilize Raphael's data() method to store necessary information:

paper.rect(nodes[i].getX(), nodes[i].getY(), nodes[i].width, nodes[i].getHeight())
    .attr({fill:nodes[i].getColor(), "fill-opacity": 1})
    .data({"title": nodes[i].name})
    .mouseover(function () {
          this.animate({"fill-opacity": .4}, 500);
          this.attr({title: this.data("title") });
    }).mouseout(function () {
          ...

You have the flexibility to customize this according to your needs:

.data({"index": i})
...
this.attr({title: nodes[this.data("index")].name });

If you require multiple properties, simply store the entire object itself

.data({"node": nodes[i]})
...
this.attr({title: this.data("node").name });

Ultimately, choose what works best for your specific situation.

Answer №2

To prevent scope changes in event handlers, consider declaring and defining the nodes and mouseover/out functions outside of the for-loop. You can then use the function name for the mouse events, such as .mouseover(myFunctionDefinedOutsideForloop);

var myFunctionDefinedOutsideForloop = function(){
    this.animate({"fill-opacity": .7}, 800);
    this.attr({title:nodes[i].name});
}

Answer №3

Check out this neat JavaScript tip for passing additional information to event handlers or callbacks using closures:

paper.rect(nodes[i].getX(), nodes[i].getY(), nodes[i].width, nodes[i].getHeight())
    .attr({fill:nodes[i].getColor(), "fill-opacity": 1})
    .data({"title": nodes[i].name})
    .mouseover(handleMouseOver(dataYouNeed))
    .mouseout(function () {
    ...

function handleMouseOver(dataYouNeed) {
    return function(){
      // utilize dataYouNeed in your code
      this.animate({"fill-opacity": .4}, 500);
      this.attr({title: this.data("title") });
    }
}

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