I'm designing a still composition with numerous objects, and I aim to save it as an image once it's rendered. What is the process for achieving this in THREE.js version 69?
I'm designing a still composition with numerous objects, and I aim to save it as an image once it's rendered. What is the process for achieving this in THREE.js version 69?
Chances are, you're heading in the wrong direction.
If you have a function like this:
function move() {
requestAnimationFrame(move);
show ();
}
The show function is constantly working.
When you see the scene incomplete, it's because the objects haven't finished loading, not because the render hasn't completed rendering.
Therefore, you need to listen for an onload event on the models being loaded, depending on how you load them (which you haven't explained, so I can't offer further assistance).
Based on the code provided in your response, it's not clear when you add the object to the scene. Nevertheless, you could try something along these lines:
function callbackLoader() {
object = new THREE.Object (...
scene.add (object);
requestAnimationFrame(saveImage);
show ();
}
The function called by requestAnimationFrame should be executed once the render is complete.
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