How can you replace a public method in a specific class in Javascript?

I have a JavaScript class that I need to test:

TestClass = function {  
    // some code that utilizes initializeRequest    
    this.initializeRequest = function() {  
        if (window.XMLHttpRequest) {  
            return new XMLHttpRequest();  
        } else if (window.ActiveXObject) {  
            return new ActiveXObject("Microsoft.XMLHTTP");  
        }   
     }  
}

I am attempting to override the initializeRequest method for testing. Here is what I have tried:

var request = new MockXMLHttpRequest();  
var instance = new TestClass();
instance.initializeRequest = function() {
    return request;
};
// calling the TestClass methods that use initializeRequest
// testing code with assertions for the request

However, when I call the initializeRequest method, it still executes the original code instead of the function I passed to instance.initializeRequest.

Any suggestions on what could be the issue here?

Answer №1

If you're looking to streamline your code, YUI's extend functionality is a great option to explore. It not only maintains cleanliness but also allows you to access methods from the superclass if needed. Additionally, you may find their augment object useful in your project.

For more information, visit this link http://developer.yahoo.com/yui/examples/yahoo/yahoo_extend.html

Answer №2

When looking at your initial illustration, we see that initRequest creates a fresh object every time it is called. On the other hand, in the subsequent scenario, each invocation of initRequest yields a pointer to the solitary (mock) object.

It's important to note that the request object remains unchanged in the snippet you shared. instance.initRequest merely provides a reference to request. Why do you anticipate a modification?

Answer №3

I'm a bit puzzled by your inquiry due to the language barrier, but I'll do my best to provide a helpful response (and if I misinterpret your question, please feel free to correct me).

It seems like you are aiming to achieve the following:

SomeClass = function {  
    // code here that utilizes initRequest    
    this.initRequest = function() {  
        return request;
     }  
}

Essentially, you intend to replace the original SomeClass object with a new function. Without this change, new SomeClass objects will not utilize your test method but instead use the original one.

However, if your goal is to only override that method for a particular object rather than the entire class, the current implementation should suffice. Could you provide more details on what is not functioning as expected?

Answer №4

Initializing the request for SomeClass prototype is done through the following method:
SomeClass.prototype.initRequest = function() 
  {  
  return request;
  }  

Answer №5

To begin, this example of code is not the most efficient way to implement OOP in JavaScript - consider using `prototype` instead. Additionally, there appears to be an error in your code that causes it to throw an error in my browser (potentially due to a typo in the declaration of `SomeClass` function). Finally, when I tested `instance.initRequest` in Google Chrome, it did return the expected object - you can verify this by checking out my example.

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