Recently, I've been delving into Three JS after stumbling upon an interesting article about using augmented reality with a webcam. In my quest to experiment, I decided to incorporate a simple canvas into a scene where I had previously used webglrender. The goal was to insert a webcam stream for added effect. The article () mentioned the need to create a virtual scene rendered by the webglrenderer object as well as a physical reality scene (the webcam). Within my file testingthreejs.js, between lines 30 and 41, I implemented the code for creating this new virtual scene and inserting the canvas within my mesh object. However, to my disappointment, nothing seemed to happen. How can I successfully insert the canvas as a Mesh object? I attempted to avoid drawing a canvas directly, as it is believed that canvas rendering is slower than webgl rendering (I am also considering the use of the ray class). You can find my gist here: https://gist.github.com/fernandosg/75ec701c0295761a77e6, which includes the files testingthreejs.js and index.html. Thank you in advance for any assistance you can provide.