Utilize Browserify to Dynamically Load all Files within a Directory

As a newcomer to Browserify and JavaScript build systems in general, I find myself in a state of utter confusion.

I have successfully set up Gulp for my builds, but recently I have been exploring Browserify to bundle my code, mainly to organize my code into separate files and utilize the require() function to include them where needed.

My current dilemma involves a directory containing various small modules that I need to require within another module, and I am trying to avoid hardcoding the names of each individual file. Is there a way to require all the files at once?

I attempted to use Bulkify and Folderify but encountered difficulties. For instance, Bulkify instructs to install a package named bulkify in the node_modules folder, and then require bulk-require from a sub node_modules folder of the bulkify package. However, when I attempted this, Browserify threw a

Cannot find module 'bulk-require'...
error.

At this juncture, I am quite perplexed as to why the installation instructions for these packages are not working (and whether they will even solve my problem). Should I be incorporating them into my Gulp file? Or can I include them in one of my modules to be called during Browserify?

Below is a snippet of the build task pertaining to this issue:

// Report Builder
gulp.task('script-builder', function() {

    // Unminified
    // **********************************************************
    browserify({entries: './resources/assets/js/report/builder.js'})
        .on('error', function (err) { console.log(err); this.emit('end'); })
        .bundle()
        .on('error', function (err) { console.log(err); this.emit('end'); })
        .pipe(source('builder.js'))
        .on('error', function (err) { console.log(err); this.emit('end'); })
        .pipe(buffer())
        .on('error', function (err) { console.log(err); this.emit('end'); })
        .pipe(gulp.dest('./public/js/debug'));

    // Minified
    // **********************************************************
    browserify({entries: './resources/assets/js/report/builder.js'})
        .on('error', function (err) { console.log(err); this.emit('end'); })
        .bundle()
        .on('error', function (err) { console.log(err); this.emit('end'); })
        .pipe(source('builder.js'))
        .on('error', function (err) { console.log(err); this.emit('end'); })
        .pipe(buffer())
        .on('error', function (err) { console.log(err); this.emit('end'); })
        .pipe(ext_replace('.min.js'))
        .on('error', function (err) { console.log(err); this.emit('end'); })
        .pipe(uglify())
        .on('error', function (err) { console.log(err); this.emit('end'); })
        .pipe(gulp.dest('./public/js/dist'));

});

I am quite lost at this point. Should I resort to hardcoding the paths in my require() statements, or is there a more efficient approach?


EDIT

Upon inspection, I can see that bulk-require is present in the bulkify node module:

However, when attempting to require bulk-require, it fails:

module.exports = function(type, driver, node) {

    var propertiesContainer = '#property-container';

    var bulk = require('bulk-require');
    var mods = bulk(__dirname, ['properties/**/*.js']);

}

Error: Cannot find module 'bulk-require' from '/path/to/my/project/resources/assets/js/report'


EDIT 2

I managed to resolve this issue by using the require-globify package (https://github.com/capaj/require-globify). In my JavaScript, I utilized:

var properties = require('./properties/*.js', {mode: 'hash', resolve: ['path-reduce', 'strip-ext']});

This returned an object with keys representing the filename without extension or the path prefix.

In my gulpfile.js, I made the following adjustments:

browserify({
    entries: './resources/assets/js/report/builder.js',
    transform: ['require-globify']
})
.on('error', function (err) { console.log(err); this.emit('end'); })
.bundle()
.on('error', function (err) { console.log(err); this.emit('end'); })
.pipe(source('builder.js'))
.on('error', function (err) { console.log(err); this.emit('end'); })
.pipe(buffer())
.on('error', function (err) { console.log(err); this.emit('end'); })
.pipe(gulp.dest('./public/js/debug'));

Answer №1

If you're looking for an easy way to dynamically require all dependencies in Node.js, you can use the fs module to access the node_modules folder and require each file.

var normalizedPath = require("path").join(__dirname, "node_modules/bulkify");
require("fs").readdirSync(normalizedPath).forEach(function(file) {
  require("./node_modules/bulkify" + file);
});

For more information on this topic, you can find additional answers here

EDIT I apologize for the misunderstanding in my previous answer regarding dynamically requiring files in Browserify.

You may want to check out Require-globify as a solution for your issue.

Additionally, you can refer to this answer for compiling dynamically required modules with Browserify here

Answer №2

I have not personally utilized it, but it seems like the bulkify function should meet your needs.

Should I incorporate them into my Gulp file? Or can I integrate them into one of my modules and have it executed during the Browserify process?

The answer is yes to both questions.

My understanding is that the process would look something like this:

gulpfile.js

var bulkify = require('bulkify');

browserify(...)
  .transform(bulkify)
  // ...

another-module.js (packaged module)

var bulk = require('bulk-require');
var a_bunch_of_small_modules = bulk(__dirname, ['somdir/**/*.js']);
a_bunch_of_small_modules.somedir.whatever();

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