Guide on modifying cube material dynamically in WebGL at runtime

Currently, I am utilizing three.js to create animations. My goal is to dynamically modify the material of a cube mesh. Below is an example:

// Create cube geometry 
var material1 = [new THREE.MeshBasicMaterial({color:0xBEE2FF}),.....];
var geometry = new THREE.CubeGeometry(50, 50, 50,0,0,0,material1 );
var cube = new THREE.Mesh(geometry, new THREE.MeshFaceMaterial());

// ...

var material2 = [new THREE.MeshBasicMaterial({color:0xFFFFFF}), ...];
cube.geometry.materials = material2;

When using the CanvasRenderer, everything works as expected. However, upon switching to WebGL Renderer, an error is thrown: Uncaught TypeError: Cannot read property 'map' of undefined

Is there a way to update the material of a cube during runtime while using WebGL?

Answer №1

If you are dealing with a code fragment, pinpointing the cause of an error can be tricky. However, it's important to note that altering materials which rely on the presence or absence of a texture can pose challenges. It's recommended to keep all your materials consistent in type. Additionally, remember to set the material.needsUpdate flag to true.

For more comprehensive information and examples on updating elements using WebGLRenderer, refer to the Three.js wiki.

https://github.com/mrdoob/three.js/wiki/Updates

Furthermore, here is a fiddle demonstrating a similar concept to what you may be attempting: http://jsfiddle.net/2FZU7/51/

EDIT: The fiddle has been updated for three.js r.58

Answer №2

" tag, it appears that there is a confusion between 'materials' and 'material' in reference to your cube object. Ensure that you are appropriately setting 'material' when working with your cube. Here is an example code snippet showcasing the correct usage:
cube.material = material2;
material.map = texture;
material.needsUpdate = true;

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