Exploring ways to overlay 2D text onto my Blender-created 3D model

Having created a 3D model with Blender, I am trying to overlay 2D text over the different meshes of the model. While I have successfully changed the colors of the meshes based on their indices using diffuse.color, I am struggling to draw text over my mesh.

Here is the code I used to change color:

scene.meshes[indexValue].material.diffuseColor = color;
allMeshChange = indexValue == scene.meshes.length - 1;

As for adding text, this is what I've tried:

var impact = scene.meshes[1];
impact.material = new BABYLON.StandardMaterial("impactMat", scene);
impact.material.emissiveColor = new BABYLON.Color3(1, 1, 0.5);
impact.position = new BABYLON.Vector3(scene.meshes[1].position);
var backgroundTexture = new BABYLON.DynamicTexture("dynamic texture", 512, scene, true);
impact.material.diffuseTexture = backgroundTexture;

impact.material.specularColor = new BABYLON.Color3(1, 1, 1);
impact.material.backFaceCulling = false;

backgroundTexture.drawText("test", null, 80, "italic 80px Segoe UI", "white", "#555555");

I am new to Babylon.js and would appreciate any help in successfully writing text over a mesh.

Answer №1

Can you explain the significance of the options argument set to 512 in the BABYLON.DynamicTexture constructor? This value is used to specify the 2d context for text printing by utilizing the getContext(:string) method. However, it is recommended to pass your HTMLCanvasElement as the canvas instead.

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