If you are seeking something similar to this, your code may require some minor adjustments. Please refer to the following link: http://jsfiddle.net/ebeit303/rjJ6q/
// Initializing standard global variables
var container, scene, camera, renderer, controls, stats;
var clock = new THREE.Clock();
// Custom global variables
var targetList = [];
var projector, mouse = { x: 0, y: 0 };
init();
animate();
// Function Definitions
function init()
{
// Setting up SCENE
scene = new THREE.Scene();
// Setting up CAMERA
var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight;
var VIEW_ANGLE = 45, ASPECT = SCREEN_WIDTH / SCREEN_HEIGHT, NEAR = 0.1, FAR = 100000;
camera = new THREE.PerspectiveCamera( VIEW_ANGLE, ASPECT, NEAR, FAR);
scene.add(camera);
camera.position.set(600,0,-1200);
camera.lookAt(scene.position);
// Rendering
renderer = new THREE.CanvasRenderer();
renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
container = document.getElementById( 'ThreeJS' );
container.appendChild( renderer.domElement );
// Creating Sphere Geometry with randomized colors
var faceColorMaterial = new THREE.MeshBasicMaterial(
{ color: 0xffffff, vertexColors: THREE.FaceColors } );
var sphereGeometry = new THREE.SphereGeometry( 500, 64, 64 );
for ( var i = 0; i < sphereGeometry.faces.length; i++ )
{
face = sphereGeometry.faces[ i ];
face.color.setRGB( 0, 0, 0.8 * Math.random() + 0.2 );
}
var sphere = new THREE.Mesh( sphereGeometry, faceColorMaterial );
sphere.rotation.set(0, 14.5, 0);
scene.add(sphere);
// Adding additional elements to the sphere
var j=0;
for (var i =0; i<100;i+=5){
var circle = new THREE.CircleGeometry(5, 8, 0, Math.PI * 2);
var circleMaterial = new THREE.MeshBasicMaterial({color: 0xDEF2EF});
circleMaterial.side = THREE.DoubleSide;
var mesh = new THREE.Mesh(circle, circleMaterial);
var Alon = i - 90;
var Alat = j;
var Aphi = Math.PI/2 - Alat * Math.PI / 180;
var Atheta = 2 * Math.PI - Alon * Math.PI / 180;
mesh.position.x = Math.sin(Aphi) * Math.cos(Atheta) * (501);
mesh.position.y = Math.cos(Aphi) * (501);
mesh.position.z = Math.sin(Aphi) * Math.sin(Atheta) * (501);
mesh.verticesNeedUpdate = true;
mesh.lookAt( sphere.position );
sphere.add(mesh);
targetList.push(mesh);
j++;
}
projector = new THREE.Projector();
document.addEventListener( 'mousedown', onDocumentMouseDown, false );
}
function onDocumentMouseDown( event )
{
mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
var vector = new THREE.Vector3( mouse.x, mouse.y, 1 );
projector.unprojectVector( vector, camera );
var ray = new THREE.Raycaster( camera.position, vector.sub( camera.position ).normalize() );
var intersects = ray.intersectObjects( targetList );
if ( intersects.length > 0 )
{
intersects[ 0 ].object.material.color.setRGB( 0.8 * Math.random() + 0.2,
0.8 * Math.random() + 0.2,
0.8 * Math.random() + 0.2 );
}
}
function animate()
{
requestAnimationFrame( animate );
render();
}
function render()
{
renderer.render( scene, camera );
}