Our team is currently working on constructing a 3D room filled with various objects and furniture, all to be showcased on a large flat screen. Despite utilizing the fxaa-shader due to other effects we're implementing, the results have been less than satisfactory mainly because of the high-polygon models.
We experimented with super sampling for testing purposes, but it failed to meet our expectations as well.
I came across SMAA and its potential benefits, however, I couldn't find a WebGL-Port for it. Can anyone offer guidance on how to integrate SMAA with Three.JS successfully?
Thank you in advance. Dan