I'm currently facing an issue while trying to implement a basic GlitchPass in a Three.js demo. I keep encountering the error message
Uncaught TypeError: Cannot read property 'prototype' of undefined at ShaderPass.js
.
For this particular demo, I have decided not to utilize files from the jsm
directory and instead, I am solely working with files from the js
directory. Here are the specific files that I have included:
<script src="~/lib/three/CopyShader.js"></script>
<script src="~/lib/three/ShaderPass.js"></script>
<script src="~/lib/three/EffectComposer.js"></script>
<script src="~/lib/three/RenderPass.js"></script>
<script src="~/lib/three/GlitchPass.js"></script>
To prevent the EffectComposer from throwing errors such as
"THREE.EffectComposer relies on THREE.CopyShader"
and "THREE.EffectComposer relies on THREE.ShaderPass"
, I made sure to include CopyShader
and ShaderPass
in my script.
<script>
const hologram = document.querySelector('.hologram');
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, innerWidth / innerHeight, 0.1, 1000);
camera.position.set(0, 0, 100);
const renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: true
});
renderer.setSize(innerWidth, innerHeight);
hologram.appendChild(renderer.domElement);
const shader = new THREE.ShaderPass(THREE.CopyShader);
const composer = new THREE.EffectComposer(renderer);
const renderPass = new THREE.RenderPass(scene, camera);
composer.addPass(renderPass);
const glitchPass = new GlitchPass();
composer.addPass(glitchPass);
// performing rendering tasks here
function animate() {
camera.updateProjectionMatrix();
composer.render();
requestAnimationFrame(animate);
}
animate();
</script>
I seem to be overlooking something crucial here. Can someone please point out what it might be?