While attempting to generate a THREE.WebGLRenderer, I've noticed that on iOS devices, it only generates a WebGL 1.
Below is the code snippet for creating the renderer and displaying its capability:
var renderer = new THREE.WebGLRenderer({antialias: false});
console.log("isWebGL2: "+renderer.capabilities.isWebGL2);
Is there a method to initiate a WebGL2 renderer on iOS?