If you're looking for an easy fix, consider using a multi-material, wireframe material in conjunction with your original material. Take a look at this example:
For a slightly more challenging but visually pleasing solution, try creating a second object with the same geometry as the first, positioned identically but slightly scaled up, using solid color material and setting the "side" parameter to THREE.BackSide to prevent obstruction. Check out this example:
For a more advanced option, you can achieve a "halo" glow effect by coding shaders. Here's an example:
I hope these suggestions are helpful!