Can an SVG- or other vector-formatted image be exported from a scene rendered using three.js's WebGLRenderer
? What about from a scene derived from CanvasRenderer
?
If not, how can one set up SVGRenderer
with three.js? Creating a new THREE.SVGRenderer()
in v69 seems to result in an error in the console, suggesting that the constructor is unavailable. The documentation for three.js lacks information on SVGRenderer
. Once configured, is it feasible to utilize textures and particles with SVGRenderer
similar to WebGLRenderer
?