When using Three.js to create objects and combining it with a physics system like oimo.js, I've noticed that each system has its own sizing method. While Three.js has its own sizing system for object creation, oimo.js uses a different sizing system specifically for collision geometry. The challenge arises from the fact that oimo.js doesn't handle rendering on its own, leaving me unsure of how to determine the ratio between 1 unit in Three.js and 1 unit in Oimo.js. Could it be a simple 1:1 ratio? While visually calibrating through trial and error is an option, I believe there must be a more efficient solution.