After isolating the core section of that extension, I carefully examined the position and bounding box before and after the transformation process. Specifically focusing on translation only, it appears that these values are indeed updated post-transformation. Perhaps this approach could assist in diagnosing your issue?
To test this theory, simply select one object and execute the function as follows:
retrieveTransformedBoundingBox (fragIds, fragList) {
const fragbBox = new THREE.Box3()
const nodebBox = new THREE.Box3()
fragIds.forEach(function(fragId) {
fragList.getWorldBounds(fragId, fragbBox)
nodebBox.union(fragbBox)
})
return nodebBox
}
$('#test').click(function(rt){
var dbids = NOP_VIEWER.getSelection();
var it = NOP_VIEWER.model.getData().instanceTree;
var fragList = NOP_VIEWER.model.getFragmentList();
fragIds = [];
it.enumNodeFragments(dbids[0], function(fragId) {
fragIds.push(fragId);
}, false);
var bb = retrieveTransformedBoundingBox(fragIds,fragList);
console.log('boundingbox pre-transformation: [max,min]: ' +
bb.max.x + ' ' + bb.max.y + ' ' + bb.max.z + '\n'+
bb.min.x + ' ' + bb.min.y + ' ' + bb.min.z );
fragIds.forEach(function(fragId){
var fragProxy = NOP_VIEWER.impl.getFragmentProxy(
NOP_VIEWER.model,
fragId)
fragProxy.getAnimTransform()
console.log('fragment position in LCS prior to transform:' +
fragProxy.position.x + ','+
fragProxy.position.y + ','+
fragProxy.position.z);
var wcsMatrix = new THREE.Matrix4();
fragProxy.getWorldMatrix(wcsMatrix);
var wcsPos = wcsMatrix.getPosition();
console.log('fragment position in wcs matrix before transformation: ' +
wcsPos.x + ' ' + wcsPos.y + ' ' + wcsPos.z);
fragProxy.position.x += 10;
fragProxy.position.y += 10;
fragProxy.position.z += 10;
fragProxy.updateAnimTransform()
});
NOP_VIEWER.impl.sceneUpdated(true)
fragIds.forEach(function(fragId){
var fragProxy = NOP_VIEWER.impl.getFragmentProxy(
NOP_VIEWER.model,
fragId)
fragProxy.getAnimTransform()
console.log('fragment position in LCS after transformation:' +
fragProxy.position.x + ','+
fragProxy.position.y + ','+
fragProxy.position.z);
var wcsMatrix = new THREE.Matrix4();
fragProxy.getWorldMatrix(wcsMatrix);
var wcsPos = wcsMatrix.getPosition();
console.log('fragment position in wcs matrix after transformation: ' +
wcsPos.x + ' ' + wcsPos.y + ' ' + wcsPos.z);
});
bb = retrieveTransformedBoundingBox(fragIds,fragList);
console.log('boundingbox post-transformation: [max,min]: ' +
bb.max.x + ' ' + bb.max.y + ' ' + bb.max.z + '\n'+
bb.min.x + ' ' + bb.min.y + ' ' + bb.min.z );
});