var offset=10000000;
...
camera.position.set(offset,offset,400);
mesh.position.set(offset-300,offset,0);
camera.lookAt(mesh.position);
...
animate();
The "offset" variable is crucial for determining the camera and mesh positions in the code snippet provided. Setting it to 100000000 leads to unusual behavior during animation, while a value of 10000000 ensures everything runs smoothly.
This raises the question: how can we accurately specify object positions with coordinates exceeding 100000000?