I have developed a basic three.js project that involves using a height map. Below is the specific code snippet responsible for creating the shader material:
function loadHeightMap() {
// setting up a mock lookup table
var lut = [];
for ( var n=0; n<256; n++ ) {
lut.push(new THREE.Vector3(0.5, 0.4, 0.3));
}
var loader = new THREE.TextureLoader();
var zScale = 10;
var mapLoc = "https://s22.postimg.org/8n93ehmep/Terrain128.png";
loader.load(mapLoc, function ( texture ) {
// using "this." to create a global object
this.customUniforms = {
zTexture: { type: "t", value: texture },
zScale: { type: "f", value: zScale },
zLut: { type: "v3v", value: lut }
};
var customMaterial = new THREE.ShaderMaterial({
uniforms: customUniforms,
vertexShader: document.getElementById( 'vertexShader' ).textContent,
fragmentShader: document.getElementById( 'fragmentShader' ).textContent,
side: THREE.DoubleSide
});
var planeGeo = new THREE.PlaneGeometry( 20, 20, 129, 129 );
var plane = new THREE.Mesh( planeGeo, customMaterial );
plane.rotation.x = -Math.PI / 2;
plane.position.y = 0;
scene.add(plane);
});
}
Here are the shader scripts used:
<script id="vertexShader" type="x-shader/x-vertex">
uniform sampler2D zTexture;
uniform float zScale;
uniform vec3 zLut[ 256 ];
varying float vAmount;
void main() {
vec4 heightData = texture2D( zTexture, uv );
vAmount = heightData.r;
// adjusting the position based on the normal
vec3 newPosition = position + normal * zScale * vAmount;
gl_Position = projectionMatrix * modelViewMatrix * vec4( newPosition, 1.0 );
}
</script>
<script id="fragmentShader" type="x-shader/x-vertex">
uniform vec3 zLut[ 256 ];
varying float vAmount;
void main() {
int index = int(vAmount) * 255;
vec3 vColor = vec3(vAmount, vAmount, vAmount);
//gl_FragColor = vec4(zLut[index], 1.0);
gl_FragColor = vec4(vColor, 1.0);
}
The shaders and the height map functionality are operational. However, I am encountering challenges when attempting to pass the lookup table (zLut). The provided code functions correctly if the lookup table isn't utilized. You can view a functional example here. Additionally, I have created a fiddle here, but it fails due to CORS issues.
I would appreciate any suggestions or insights on this matter.