Experimenting with the Three.js cloth example, I decided to keep the cloth-plane fully opaque and alter its color map instead of using an alphaMap. However, the outcome was disappointing as the texture now appears very grayish due to the OutputEncoding of the renderer being sRGB Encoding. Switching back to LinearEncoding makes the grass texture look too dark.
Here is the result: https://i.sstatic.net/GUsQ7.jpg
The original textures can be seen here:
https://i.sstatic.net/2btQ6.jpg
Is there a way to maintain sRGBEncoding while achieving more contrast in my cloth texture rendering?