After initializing the renderer with alpha: true
and setting the clear color using the following code:
renderer.setClearColor(0xFFFFFF, 0.6);
I noticed that when I enable shadow maps (
renderer.shadowMapEnabled = true;
), the alpha setting seems to have no effect and acts as if it was set to 1
.
If I comment out the shadowMapEnabled
line, the alpha background returns. Has anyone else encountered this issue? I am curious if there is a workaround available.