When activating shadow maps in three.js, the alpha value for the clear color will no longer have any effect

After initializing the renderer with alpha: true and setting the clear color using the following code:

renderer.setClearColor(0xFFFFFF, 0.6);

I noticed that when I enable shadow maps (

renderer.shadowMapEnabled = true;
), the alpha setting seems to have no effect and acts as if it was set to 1.

If I comment out the shadowMapEnabled line, the alpha background returns. Has anyone else encountered this issue? I am curious if there is a workaround available.

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