let renderer,
scene,
camera,
sphereBg,
nucleus,
stars,
controls,
container = document.getElementById("canvas_container"),
timeout_Debounce,
noise = new SimplexNoise(),
cameraSpeed = 0,
blobScale = 3;
// Initialization and animation functions
init();
animate();
// Rest of the code...
body {
margin: 0;
overflow: hidden;
width: 100vw;
height: 100vh;
background-image: url("https://images.unsplash.com/photo-1603847734787-9e8a3f3e9d60?ixlib=rb-1.2.1&ixid=MnwxMjA3fDB8MHxwaG90by1wYWdlfHx8fGVufDB8fHx8&auto=format&fit=crop&w=2000");
background-size: cover;
}
// CSS styling for buttons
button {
position: absolute;
bottom: 5%;
left: 50%;
transform: translateX(-50%);
border: 1px solid white;
border-radius: 5px;
font-size: 0.9rem;
padding: 0.5rem 0.9em;
background: #000000;
color: white;
-webkit-font-smoothing: antialiased;
font-weight: bold;
cursor: pointer;
transition: all .3s;
}
button:hover {
background: #ffffff;
color: #000000;
}
// Rest of the code...
How remove the line between the pictures in the sphere ? I've already tried a lot of things, even other geometries, but the line is still there, I'm trying to make an endless background.
I hope from the community for any help in this matter, and if there are any examples of an infinite background, then I would be very happy to look at them, I found a question similar to nowhere else