I am curious about the dimensions:
var geometry = new THREE.PlaneGeometry(50, 50);
var plane = new THREE.Mesh(geometry, material);
plane.doubleSided = true;
plane.tile = tile;
My question is: are the dimensions of PlaneGeometry in pixels? If my canvas is around 500x500, will it end up being less than 50x50?
PS> Another question, how can I determine the size of an element once it's added to the scene? Thank you!