What is the significance of the statement "What is the meaning of "#include <common>" in Three.js, WebGL, and GLSL?

The Three.js shader example linked here uses a function called rand() with a vec2 input to create random numbers.

Interestingly, the function is not defined within the shader code itself. Instead, it appears to be included through the use of #include <common> at the beginning of the fragment shader.

This brings up the question - what exactly does <common> refer to? Is it an external file or something specific to Three.js? And can this method also be applied in WebGL/GLSL programming in general?

Answer №1

The concept at play here relates to how three.js utilizes "shaderChunks" to maintain modularity in its shaders.
To explore some of the pre-built three.js shaders, you can visit this link.

Specifically, the directive #include <common> points to a particular "shaderChunk" file that is commonly incorporated into many three.js shaders for essential utility functions and variables.

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